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  • Sn30pro Gamepad, Yikeshu 8bitdo Wireless Controller Classic
    카테고리 없음 2020. 2. 10. 02:51

    Hey guys, I just bought a SN30 from ebay and I guess it a Yikeshu version. It came with a Yikeshu controller stand/holder or something instead. The controller setup screen kept reading my D-Pad inputs as a Keyboard and not a Game-pad. I saw many people having issues with this so I decided to write this tutorial about the workaround I discovered on how to get the 8BitDo NES30 controller working on RetroPie. Objective: To setup the 8BitDo NES30 wireless Bluetooth controller on the RetroPie.

    The Nintendo Switch's controllers shouldn't work. That might be why options beyond a Joy-Con in each hand (or the Switch's own Pro controller) are few and far between. 's latest wireless peripheral, the SN30 Pro, might be worth considering for your secondary controller needs. Beside that allure of nostalgia, the SN30 Pro particularly shines with older games and tries to balance a classic design with modern controls. I picked up the European / Japanese model, the otherwise identical SF30 Pro, and had a play. It's like the original SNES controller and PlayStation's DualShock had a wireless baby: two analogue sticks force their way into the 16-bit controller's iconic design. Iconic doesn't mean entirely ergonomic, however, and it doesn't feel as well-balanced as modern gamepads.

    It feels like the SNES controller you remember; it's just that the SNES came out two decades ago. Games peripherals have gotten better, if a little duller, over the years. 8Bitdo combined analogue controls with a NES controller design already, but the NES30 Pro was a little bit too small for so many inputs. The SN30 Pro feels like an improvement, simply by virtue of being larger. Like its predecessor, 8Bitdo added secondary trigger buttons on both sides as well as vibration support (although not ).

    It's also wireless and can be charged through a USB-C port. I kept a cable plugged into the back of my Switch's dock.

    I just wish the boxed cable was a little longer — it doesn't quite extend far enough away from my TV to allow me to play wired while it charges. It doesn't quite do everything that Nintendo's own Switch controllers do: There's no Amiibo support or gesture controls.

    This is a Bluetooth gamepad, too, so it can connect to PCs, Macs and Android devices through Bluetooth, but let's not kid ourselves; this is for Nintendo consoles. There are also dedicated buttons for getting to the main Switch menu and taking screenshots. The retro design brings one an arguable upgrade from the Switch's pack-in / built-in controller: its D-Pad. 8Bitdo's SN30 Pro maintains that unusual combination of spongy and springy just like you remember it, and I feel it's an improvement from the four-button assembly that the Switch has. This makes the likes of Ultra Street Fighter II and 2D indie games are wonderful to play on the SN30 Pro.

    The digital controls are a better fit, and with the former, the hadoukens seemed to flow from my fingers. The Switch is still a young console, and so I'm still waiting to see how Nintendo handles a virtual console this time around. The SN30 Pro was made for the likes of Yoshi's Island, Super Mario World and Castlevania. For modern games with more complex control systems, a few cracks appear. Some buttons on the SN30 Pro have shifted ever so slightly to make space for the analogue sticks. The sticks seem very, very similar to the ones found on PlayStation controllers though the differently shaped SN30 Pro shell requires a bit of time to get used to.

    I held it a little differently, which, coupled with those sticks made for some unfortunate failed jumps in Super Mario Odyssey. The lack of motion controls was an occasional frustration too. The original SNES' shoulder buttons have now been split into two. The L1 and R1 buttons are a little too slim though, meaning I was prone to triggering the bigger L2 and R2 buttons below. It requires slightly more precise playing - an issue that many had with the NES30 Pro.

    It's a shame that the Switch's Joy-Cons are just so comfortable to play with. You might think differently, but the analogue sticks, paired with a very slim body, isn't as easy to hold. The SN30 Pro doesn't have the smoothest connectivity, either. At first, the Switch struggled to recognise and sync with the controller, bouncing me between a few tutorial screens.

    Later attempts to connect were a little less problematic, but it's not perfect. There's one smart feature: Once you start up the gamepad, you can assign which device it'll be used with by pressing a preset button assigned to Switch, Android and the rest. (There's even a cheat sheet printed on the back of each controller.).

    The SN30 Pro isn't the best controller for playing actual Switch games - I find the Joy-Cons incredibly comfortable to use. It is, however, a smart choice for a second gamepad, one that is both perfect for retro games (with plenty of those coming) and for when a buddy comes around to best you in Street Fighter (not gonna happen) or to race along in Mario Kart 8 Deluxe. Both the purple-hued SN30 Pro and the obviously superior SF30 Pro are priced at $50 to preorder from Amazon, set to ship December 10th.

    And if this isn't your favorite Nintendo controller, well, there are other convoluted methods available.

    Sn30 Pro Gamepad Yikeshu 8bitdo Wireless Controller Classic Download

    The Nintendo Switch Pro Controller is my go-to for lengthy bouts of Zelda or Splatoon. It’s solid and comfortable, and among the best traditional controllers I’ve ever used.

    Classic

    It’s also $70, so I’m definitely not buying more than one. Same goes for the Joy-Con controllers, which will run you $80 for a pair. On a device like the Switch, where some of the best experiences are local multiplayer games like Mario Kart and Arms, I need another, cheaper solution for when people come over to play.

    Classic

    For me, the answer looks a lot like an NES gamepad. The are aftermarket controllers from 8bitdo, a company that specializes in these kinds of retro-style pads. (The two are functionally identical, the only difference is how they look; one is modeled after the original NES controller, the other the Japan-only Famicom.) The controllers have a layout similar to the original Wii’s Classic Controller, so they look a lot like an SNES gamepad with the addition of analog sticks and a few extra buttons. They’re compatible with the Switch, as well as Windows, Mac, and Android. Support for the PS3, Wii U, and Raspberry Pi is also in the works.

    The good It’s a bit on the light side, but the NES30 Pro is very comfortable. It doesn’t have the extended grips you might be used to with modern Xbox or PlayStation controllers, but it still feels good to hold even after lengthy play sessions. And, like all of 8bitdo’s controllers, it has an excellent D-pad, something sorely lacking with the standard Joy-Con.

    If you play a lot of retro games on your Switch, or plan to with the eventual launch of Virtual Console, a quality D-pad is basically a necessity. Related For the most part, 8bitdo’s controller also has all of the necessary inputs to play modern games. I had no problems running through laps of Mario Kart 8 or lobbing punches in Arms. The two models also just look cool. I’ve always been partial the Famicom’s metallic gold-and-maroon color scheme, and it’s great to see it emulated here. At $42, the NES30 Pro is much cheaper than what Nintendo offers, and it’s also more flexible, since it’s compatible with a number of other game platforms.

    Instead of just spending money to have an extra controller laying around in case you need a fourth for Mario Kart, it’s actually something you can use in other situations, like playing Cave Story for the dozenth time on a MacBook. 8bitdo The bad The controllers can be a bit finicky when it comes to syncing them to the Switch. My first attempt took about 15 minutes, but once it was connected it worked fine, with no interruptions.

    But by far the biggest issue with the NES30 and its Famicom-themed counterpart is the button layout. The face of the controller is fine, and the D-pad, analog sticks, and ABXY buttons are all where they should be. The sticks even click to double as an extra button, just like every other modern controller. The problem is with the shoulders: the NES30 Pro has two buttons on both shoulders, but whereas most controllers lay them out front-to-back — with one button in front and a bigger “trigger” button behind it — on the NES30 Pro they’re side by side. This design is problematic because the buttons are both very small and very close together.

    Classic

    For games that require the use of both, you have to hold the controller in a cramped, uncomfortable position, lest you hit the wrong button by accident. Much of the time, this isn’t even a problem. In Mario Kart 8 Deluxe, for instance, the R1 and R2 buttons perform the same function, so it doesn’t matter which one you hit. Other games don’t use them at all. But for games that utilize both and necessitate quick reflexes, it doesn’t work well. I discovered this while playing a few multiplayer matches in Splatoon 2, where I would regularly throw a paint grenade when I meant to shoot my gun. I eventually became accustomed to the control scheme, but it never felt comfortable or natural.

    Sn30 Pro Gamepad Yikeshu 8bitdo Wireless Controller Classic Edition

    (I’d like to use this opportunity to say sorry to my Splatoon teammates for all of the matches I singlehandedly lost.) Should you buy it? The NES30 Pro isn’t perfect, and it’s definitely not a replacement for the Switch Pro Controller. I wouldn’t recommend it as a way to make your trek through Breath of the Wild’s Hyrule any easier. But for certain situations it’s a great and inexpensive fit. It works well for local multiplayer games, most importantly Mario Kart, and it’s just about perfect for playing retro titles, whether you’re playing on the Switch or PC.

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